Unlike other games, these towers are not a prerequisite for progression, quite the opposite. Scattered around the vast and vertical map are propaganda towers, huge climbing puzzles with moving platforms, lazer grids, and air vents. Despite the nonstop action, there are a few moments where Crackdown 3 gives players a moment to breath. There’s very little downtime between the action, which makes the entire story zip past. Whether you’re saving militia from prisons, shutting down mining facilities, or taking over monorail stations, you’ll be shooting from the ground and while leaping through the air. Shooting bad guys, throwing grenades, and jumping around are the three pillars of combat in Crackdown.īlowing things up is exactly what you’ll be doing in Crackdown 3. Echo will remind you of the reason why you’re doing this while the Director of the Agency will cut to the chase with, “Doesn’t matter, go get ‘em, Agent.” This helps both types of players: the ones interested in story and the ones who just want to blow things up as Terry Crews. The dialog of the two handlers also reflects a sense of understanding: you want to know what’s going on, but you also want to get back to the action. While there are cinematics, they are short and action-packed. Though heavier on the narrative than the original, Crackdown 3 manages to strike a balance between telling you the story and letting you unleash destruction. My Agent, the one and only Terry Crews (the bombastic face of Crackdown 3), talks smack, shoots bad guys, and generally kicks a lot of ass. It’s all a spectacle to behold as I slowly grow in power. There’s a sense of joy to be felt leaping around the city, collecting Agility orbs and blowing up vehicles with grenades – it took me right back to 2007. What have you been doing?įrom the get go, I’m smiling. Taking on the role of the Agent, the player must acquire said skills while wreaking havoc on TerraNova’s three pillars of industry: logistics, industry, and security. With Echo’s help, the Agent regenerates, albeit without all their fancy skills. One Agent survives, thanks to a Good Samaritan called Echo. On the way to New Providence (the vertical metropolis where players will spend their time blowing stuff up and jumping around), the Agency ship gets hit with a blast wave, turning all the Agents on board to ash, dust, and bone. New Providence, home to TerraNova, and the city where you'll be jumping around blowing things up. The story on offer in Crackdown 3 is rather straightforward: a company called TerraNova are causing blackouts all over the world and the Agency wants to get right in the middle and set them straight. Since then, Crackdown 2 hit the market, receiving a lukewarm response from critics and gamers alike. Let’s catch upĪ combined effort from Sumo Digital and Elbow Rocket, Crackdown 3 is the third game in a series that started back in February of 2007. It’s a sad thought, almost melancholic in nature, but the reality is that they might better serve as a story to be told and a memory to share. Whatever the case, you’ve enjoyed the catch up, you had a great time, but you’re fine with never seeing them again. Maybe you’ve grown as a person while they’ve kind of treaded water. It’s not a malicious thought, but you realize that this old friend doesn’t quite fit in your life these days. But there’s a small niggling feeling that perhaps you two drifted apart for a reason. You smile, laugh and generally have a good time. You reminisce about old memories, about all the fun you’ve had together. Catching up with a friend you knew years ago is always an interesting time.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |